Dragon ball unreal how is

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Since I tend towards stylized effects, the shader I use is unlit and contains effects like dissolving and vertex displacement based on a grayscale noise texture.

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The main way I approached this effect and most of my other effects is by layering meshes that have a custom shader applied to them. However, while the color scheme is fairly similar, my approach was completely different. Due to the notoriety of their learning curve, I wanted to share my knowledge as I was learning about shaders and created my blog with beginner-friendly shader tutorials to help others. I was always keen on exploring both the technical and the artistic sides of games, and I hit that sweet spot when I started learning about shaders. During my years as a student, I taught myself how to make video games (mostly in Unity) and participated in as many game jams as I could, which is something I still haven’t stopped doing.īesides programming though, I was always fascinated by the world of 3D graphics and even started learning Blender and other 3D modeling software. I graduated from university in 2018 with a BSc in Computer Science, specializing in software development, though my passion has always lain in video game development. I’m a game developer from Greece working at a creative agency called Another Circus and focusing more on matters concerning technical art.

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